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Senior Pipeline Developer
Senior Pipeline Developer
  Full-Time @ Spin VFX

Toronto, Ontario, Canada

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Are you an experienced pipeline developer looking for your next challenge? Are you a strong collaborator with excellent technical skills? If so – let’s chat!

As the Senior Pipeline Developer, you will be a key member of our growing Pipeline team. You will spend your days

  • designing, developing, testing, and maintaining VFX production pipeline custom software tools and components. The pipeline supports large environments, complex fx simulation and our rapidly growing creature department.
  • reporting to the Pipeline Lead but working closely with the CTO, Pipeline Architect, CG Supervisors, and other leads/supervisors to help engineer solutions (tools and workflow) for pipeline enhancements and fixes
  • investigating bugs/issues with existing tools, while designing and implementing fixes and features as needed
  • mentoring and providing guidance to junior members of the team
  • assisting in production floor support
  • working directly with artists to investigate and address urgent issues related to custom pipeline tools

You must have:

  • 3+ years of experience in feature animation or VFX production pipeline technology
  • a Computer Science Degree (or equivalent), or 5+ years experience in production pipeline technology work
  • proficiency in Python
  • proficiency in Linux shell scripting, specifically bash scripting
  • proficiency using one or more industry-specific vendor software applications: Maya, Katana, Houdini, Nuke, etc.
  • proficiency with one or more vendor Scripting APIs: MEL / Maya Python, Katana, Houdini, Nuke, etc.
  • proficiency with writing Shotgun Python API scripts, as well as managing Shotgun site configurations and Shotgun projects using the Shotgun web UI
  • proficiency working with one or more renderers (e.g. Renderman, Mantra, Arnold, etc.), and experience with renderer specific file formats (e.g. .rib files, “.ass” files)
  • a strong understanding of production processes and artist workflows within film and television visual effects pipelines

The following are also considered nice-to-have:

  • experience in software development using one or more C-style programming languages
  • experience in writing compiled vendor application plugins or extensions
  • experience writing renderer specific shaders
  • proficiency working with one or more render queue managers (e.g. Deadline, Qube, Tractor, etc.), and experience with writing custom render job submissions
  • experience with workflows based on Pixar’s USD scene description language
This job posting was last updated on Oct. 1, 2018