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VR/AR Rendering & Shading Software Engineer
VR/AR Rendering & Shading Software Engineer
  Full-Time @ Spin VFX

Location:
Toronto, Ontario, Canada

Apply via E-Mail

Are you a hardcore VR/AR Rendering & Shading Software Engineer? Are you interested in being on the bleeding edge of AR/VR? Join us if you want to be part of an Academy Award winning team!

You will be involved in feature design, as well as modifying, supporting, and enhancing existing code, and you will spend your days:

  • leading research, development, and implementation of cutting edge rendering techniques
  • optimizing rendering, lighting, and shading components of a game engine
  • working with the production and software development teams to plan and manage tasks and schedules effectively
  • collaborating with, and taking direction from, senior members of the team to form a highly productive group

You must have:

  • experience with OpenGL and/or DirectX API
  • experience with Web GL
  • knowledge of basic rendering algorithms
  • experience modifying, supporting, and enhancing existing code
  • strong 3D math skills (linear algebra, vector math).
  • have knowledge of shader languages (HLSL/GLSL/Cg)

In addition, the following requirements are considered nice-to-have as well:

  • experience shipping applications with Web GL

If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com Be sure to include “VR/AR Rendering & Shading Software Engineer” in the subject line.

This job posting was last updated on Jan. 25, 2018