Hello,
I have been working at large companies for the past decade ++ as an artist/some pipeline work, and have since moved to a small one. They are running software locally....houdini, maya etc
and are having predicatable trouble, having to run around to each machine when updates are needed, individual machines running problematic versions etc.
In larger companies we had a disk image that we pushed out on boot to the artists local machines and render farm (linux).
However Im pretty sure the application binaries were central on a server ,and not pushed out locally with the image, I dont think the image contained much in the way of the actual applications, more env, linux distro maybe.
If I remember right we would source server based binaries such as houdini, maya, katana etc and then I guess we were running an instance of houdini locally.
Does this sounds correct/possible
Also, is there a significant hit on the network (i dont remember there ever being) from sourcing binaries from a server. we have 1 Gig switches I tink.
Im sure this was never an issue, eg compared with render farm blades requesting textures acorss a network.
Also, new studio is (shudder) windows, is this setup possible on windows.
And i guess we need a licence server as well, with floating licences?
All in all we need at least a sys admin to come in part time/consultant, then full time, but I want to know that this is a practical acheivable thing first based on a pretty basic network. I remember being able to do this no worries in the larger companies 12 years ago.
Final question, is what if any are the downsides of mainting image and software centrally
big thanks in advance
Conor |